Generating Random Points in a Tetrahedron
نویسندگان
چکیده
This paper proposes a simple and efficient technique to generate uniformly random points in a tetrahedron. The technique generates random points in a cube, and folds the cube into the barycentric space of the tetrahedron in a way that preserves uniformity.
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ورودعنوان ژورنال:
- J. Graphics, GPU, & Game Tools
دوره 5 شماره
صفحات -
تاریخ انتشار 2000